0.3.1 - Underwater and Fixes
Allumeria - Voxel Sandbox » Devlog
Additions
- Added underwater effect
- Increases fog, blue ambient lighting, shorter FOV amd swaps backface culling for water
- Added "canBeExploded" property to block materials to prevent things like water being blown up by explosives
Changes
- Block selection highlight is now light by the world
- Tweaked explosion particles
Fixes
- Fixed depth buffer not being cleared before drawing UI
- Fixed hotbar scrolling while in menu
- Held item model now updates when dropping tool
- Fix crash when trying to drop item from empty slot
- Held tool model is now set when joining a world
- Fixed items with restore_health tag actually doing damage
- Fixed entities not rendering behind/through water
Files
win-x64.zip 37 MB
83 days ago
Get Allumeria - Voxel Sandbox
Allumeria - Voxel Sandbox
A voxel sandbox game with adventure, exploration and combat
Status | In development |
Author | UnobtainableMelon |
Genre | Adventure |
Tags | 3D, Crafting, hytale, Minecraft, No AI, Open World, Sandbox, terraria, Voxel |
Languages | English |
Accessibility | Configurable controls |
More posts
- 0.6.1 - Autosaving16 days ago
- 0.6 - SO MUCH CONTENT17 days ago
- 0.5.2 - Linux Build Fix24 days ago
- 0.5.1 - Bugfixes24 days ago
- 0.5 - Dungeon Delving43 days ago
- 0.4 - Beginnings of Biomes63 days ago
- 0.3.2 - Chests Drop Items83 days ago
- 0.3 - Interactions, Explosions and QoL84 days ago
- 0.2.3 - Decimals and Polish99 days ago
Leave a comment
Log in with itch.io to leave a comment.