0.3.1 - Underwater and Fixes
Allumeria - Voxel Sandbox » Devlog
Additions
- Added underwater effect
- Increases fog, blue ambient lighting, shorter FOV amd swaps backface culling for water
- Added "canBeExploded" property to block materials to prevent things like water being blown up by explosives
Changes
- Block selection highlight is now light by the world
- Tweaked explosion particles
Fixes
- Fixed depth buffer not being cleared before drawing UI
- Fixed hotbar scrolling while in menu
- Held item model now updates when dropping tool
- Fix crash when trying to drop item from empty slot
- Held tool model is now set when joining a world
- Fixed items with restore_health tag actually doing damage
- Fixed entities not rendering behind/through water
Files
win-x64.zip 37 MB
17 days ago
Get Allumeria - Voxel Sandbox
Allumeria - Voxel Sandbox
A voxel sandbox game with adventure, exploration and combat
Status | In development |
Author | UnobtainableMelon |
Genre | Adventure |
Tags | 3D, Cozy, Crafting, Exploration, hytale, Minecraft, No AI, Open World, Sandbox, Voxel |
Languages | English |
More posts
- 0.3.2 - Chests Drop Items17 days ago
- 0.3 - Interactions, Explosions and QoL18 days ago
- 0.2.3 - Decimals and Polish33 days ago
- 0.2.2 - Crash logging37 days ago
- 0.2.1 - Quick Fix37 days ago
- 0.2 - Combat, Zombies and Trees38 days ago
- Allumeria Alpha 0.165 days ago
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