0.3.1 - Underwater and Fixes


Additions

  • Added underwater effect
    • Increases fog, blue ambient lighting, shorter FOV amd swaps backface culling for water
  • Added "canBeExploded" property to block materials to prevent things like water being blown up by explosives

Changes

  • Block selection highlight is now light by the world
  • Tweaked explosion particles

Fixes

  • Fixed depth buffer not being cleared before drawing UI
  • Fixed hotbar scrolling while in menu
  • Held item model now updates when dropping tool
  • Fix crash when trying to drop item from empty slot
  • Held tool model is now set when joining a world
  • Fixed items with restore_health tag actually doing damage
  • Fixed entities not rendering behind/through water

Files

win-x64.zip 37 MB
17 days ago

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