0.4 - Beginnings of Biomes
Allumeria - Voxel Sandbox » Devlog



Additions
- Extra world info is stored in the save folder
- Worlds now show their proper save name, and the last save date
- Worlds are sorted by date on the world load screen
- New scrolling system, worlds can be scrolled, settings can be scrolled
- Added particles to torches
- Implemented a fluid simulation for lava and water
- Added random tick system, sim distance is tied to render distance for now
- Added saplings for each tree type
- Added a basic chat system for commands
- Added "rts" command to change random tick rate
- Added a new wand item that lets you select two points
- Fill the area between those two points using /set
- Grass spreads to adjacent dirt blocks when in sunlight
- Added tabs to the creative inventory
- Added biome system (currently only in worldgen, not saved to file)
- Added snow biome
- Added frozen stone
- Added bioluminescent algae, generates on surface of water
- Added snow particles that generate when around snow
- Reimplemented pine trees
- Added snowy grass
- Added desert biome
- Added dry grass
- Added desert bush, dead bush & agave plants
- Added small cactus plant
- Added large cactus, grows between 1-4 blocks and has a chance to generate a flower on top
- Added a keybind for hiding the HUD (f1, is remappable)
- Added a keybind for taking screenshots (f2, is remappable, saved to your pictures folder)
- Added bows
- Hold left click for a steady but low accuracy stream of arrows
- Hold right click to draw the bow back. A full shot takes 1.5 seconds to charge but can travel faster and does more damage
- Added arrows
- Added ammo slots to inventory
- Arrows need to be in ammo slots for the bow to work
- Added an indicator to your crosshair to show when you hit an enemy
- Added shurikens
- Added darts
- Added skeleton
- Same AI as zombie for now
- Added rock monster
- Don't have a good name for this guy
- Added footstep sounds for player and entities (not based on block material yet)
- Added sounds for moving items around in inventory
- Added new crafting shortcuts
- Shift click to craft the item and send it to your inventory
- Hold right click to craft multiple
- Shift + right click to craft multiple and send it to your inventory
- Added cactus swords
- Added hogs, they dont spawn naturally yet, but you can spawn them in by pressing G
- Added slingshot, uses rocks as ammo
- I wanted to use flint as ammo, but there's still some awkwardness assigning properties to items that are generated from blocks, so for now there is a seperate rock item
- Added unique textures for each tool model
Changes
- Player now spawns where they were when they saved the game
- Changed sandstone texture
- Changed sand texture to be more orange
- Made ice solid instead of transparent
- Pulled the view model a little closer to the camera
- Default audio falloff is now 20 blocks instead of 100
- Louder sounds like explosions can be heard from further away
- Dynamite now has a held item model
- Creatures now spawn particles and play a sound when they die
- Reworked mob spawning system
- Mobs spawn frequently in caves, even during the day
- Mobs no loger take damage during the day, only take damage from sunlight exposure
- There is a current mob cap of 15, but I'll make this much higher later
- Mobs can now spawn in lit areas if they are underground (there will be a measure to counteract this eventually)
- The sky is no longer made out of border blocks, to allow projectiles to fly through
- Might be a bit buggy still though
Technical
- Added spatial partitioning system for entities
- Speeds up physics sim by 10x
- Entities now stop being processed if too far from player
- Entities only render within view distance and frustum
- Accidentally made it so the player could punch themselves which was funny, but had to fix
- Current simulation distance is 5 chunks
Fixes
- Tools no longer stack to 512
- Fixed bug where crafting ingredients get duped when it pulls from a stack of 512
- Fixed issues with audio being delayed, queued, repeated or crackling
- Fixed right clicking in creative menu removing item
Known Issues
- Seems like the player spawning only works sometimes
- Rock monsters have same sounds as zombie
- Sometimes the save name gets reverted to using lowercase and underscores
Files
win-x64.zip 38 MB
63 days ago
Get Allumeria - Voxel Sandbox
Allumeria - Voxel Sandbox
A voxel sandbox game with adventure, exploration and combat
Status | In development |
Author | UnobtainableMelon |
Genre | Adventure |
Tags | 3D, Crafting, hytale, Minecraft, No AI, Open World, Sandbox, terraria, Voxel |
Languages | English |
Accessibility | Configurable controls |
More posts
- 0.6.1 - Autosaving16 days ago
- 0.6 - SO MUCH CONTENT17 days ago
- 0.5.2 - Linux Build Fix24 days ago
- 0.5.1 - Bugfixes24 days ago
- 0.5 - Dungeon Delving43 days ago
- 0.3.2 - Chests Drop Items83 days ago
- 0.3.1 - Underwater and Fixes83 days ago
- 0.3 - Interactions, Explosions and QoL84 days ago
- 0.2.3 - Decimals and Polish99 days ago
Comments
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Nice work man