0.7 - Aura Farming Boss
Allumeria - Voxel Sandbox » Devlog






Additions
Boss (SPOILERS!!!!)
Click here for spoilers
- Added the game's first boss: The Forest Spirit
- By looting the forest dungeon you cause a disturbance in the balance of the forest
- The forest spirit may come back to restore this balance
Combat
- Split the functionality of bows into two items
- Crossbow, automatically shoots arrows when left click held down
- Better crossbows deal more damage and have less cooldown between shots
- Bow, hold down right click to charge a more powerful shot
- Better bows deal more damage and dont take as long to fully charge
- Damage from arrows now combines bow and arrow ranged damage values
- Added crossbow and bow variants for each material tier
- Added reinforced arrows, deals more damage
- Added flaming arrows, sets entities on fire for 10 seconds
- Added explosive arrows, explodes on collision (probably OP, need to find a way to balance)
- Added singular brick item, can be thrown
- Added frying pan
- 1s cooldown, but can concuss enemies for 4 seconds
- Added a death screen and a 10s cooldown for respawning
- Added boomerang
- Returns when too far away
- Returns when hit an enemy or block
- Will deal damage to every enemy it hits in it's path
- Added fall damage, any distance >5m will deal 1 HP per meter
- Trinkets that let you jump higher or fly now give some extra fall damage protection
- If you use noclip, you wont get fall damage
- Added stun/concussion debuff
- 0.5x movement speed, 0.5x jump height
- Prevents enemies from attacking
- Explosions now do damage to entities (including you!)
- Added a stamina system
- Sprinting now drains stamina
- You get 4 seconds of stamina
- Stamina recharges at the same rate it depletes
- If you drain the bar completely, you wont be able to sprint until it fully recharges
- This system will be expanded on in the future, likely with permanent upgrades to stamina
Farming
- Added a hoe to till soil
- Added dry and wet soil
- Soil becomes dry over time
- Added sprinklers
- Can be triggered via entwinement
- Automatically waters soil in a 5x5 pattern around it
- Added watering can, can water crops and soil
- Crops are harvested by right clicking, breaking them will destroy the plant
- Added Watermelon, can be thrown at enemies, causes concussion
- Added Arrow Root, can be used as arrows
- Added Bomberry, can be used as a bomb
- Added Rockmelon, can be used as powerful slingshot ammow
- Added Glow beans, can be thrown and used to light up caves
- Added Wheat
- Added Tomatoes
- Crops have a chance to mutate when they reach maturity
- There is a small chance for weeds to grow when farmland is left empty for a long period of time
- Weeds will never destroy crops
- They also have a chance to mutate
Food and Healing
- Food items no longer heal you when eaten
- Potions are now the only source of instant healing
- Added a cooldown to healing to prevent spamming potions
- Food now grants a minor buff instead
- Small foods give a "Snack" buff (minor improvements to defence, movement speed and damage)
- Bigger foods give a "Small Meal" buff which is 2x stronger
- More buffs will be added as more food options become available
- Added Heart Beet, they give you an additional heart when consumed and generate deep in caves
###Polish
- Added an ambient sound system
- Mixes ambient tracks dynamically based on your surroundings
- Added view bobbing (and a setting to turn it off)
- Added screenshake (and a setting to turn it off)
- Climbing up stairs is now much smoother visually
- Added a button to automatically compact your inventory
- Can now shift click to transfer items to and from the hotbar
Misc
- Added throwable torch, can be thrown and sticks a torch wherever it lands
- Added a new rare crate that drops a random fun item
- Added a new underground structure with unique loot
Changes
- Esc now closes the recipe book but keeps inventory open
- Swing speed is now shown in seconds
- Updated tooltip system to be more concise and use icons
- Updated pine trees
- New leaf shape that only uses 1 block state
- Now drops pine cones
- All trees now drop seeds instead of saplings
- Plants or rocks now require a supporting block below them
- Oak trees now generate in forest
- Disabled the window title lines for now (will find a better place in the future)
- New volume settings for UI and Ambient
Fixes
- Healing stone is now included in dungeon loot
- Fixed saplings not growing
- Fixed lighting trees that are grown with saplings not being calculated
- Fixed leaves and plants rendering a bit too dark
- Fixed messed up lighting on rotated stairs and doors
- Fixed item model not updating when a stack has been depleted
- Fixed issue where item swing speed was not being applied correctly
- Fixed issue where the player would freeze, for a moment, or permanently, when teleporting
- Autosaving now saves the player AND the world, not just the world
- Keybinds are now saved between sessions
- Fixed issue where keybinds were not being translated
- Player no longer awkwardly spawns in the air, instead spawns on a solid block
- Introduced a better UI scaler than works with 4k monitors
- Fixed non-global volume settings not properly being applied
Files
win-x64.zip 42 MB
5 hours ago
linux-x64.zip 36 MB
5 hours ago
Get Allumeria - Voxel Sandbox
Allumeria - Voxel Sandbox
A voxel sandbox game with adventure, exploration and combat
Status | In development |
Author | UnobtainableMelon |
Genre | Adventure |
Tags | 3D, Crafting, hytale, Minecraft, No AI, Open World, Sandbox, terraria, Voxel |
Languages | English |
Accessibility | Configurable controls |
More posts
- 0.6.1 - Autosaving17 days ago
- 0.6 - SO MUCH CONTENT18 days ago
- 0.5.2 - Linux Build Fix25 days ago
- 0.5.1 - Bugfixes25 days ago
- 0.5 - Dungeon Delving44 days ago
- 0.4 - Beginnings of Biomes64 days ago
- 0.3.2 - Chests Drop Items84 days ago
- 0.3.1 - Underwater and Fixes84 days ago
- 0.3 - Interactions, Explosions and QoL85 days ago
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