0.6.1 - Autosaving
Allumeria - Voxel Sandbox » Devlog
This patch fixes some crashes in 0.6, and also introduces an auto save feature to prevent data loss if a crash happens.
Additions
- Added autosaving
- Default autosave interval is 4 minutes
- Autosaves run on a background thread and don't interrupt gameplay
- You can turn off autosaves in settings
- There is an autosave indicator on the HUD that you can also turn off
- Added panic saving
- Panic saves are trigged when the game crashes
- It saves the game to a seperate file, so you dont lose progress
- This feature is off by default
Changes
- Modified lamp textures so they show their colour even when fully lit
- Monsters can no longer spawn within 7 blocks of the player
Fixes
- Fixed mob cap becomming negative over time
- Fixed crash when trying to render non-ascii/non-latin text
- Fixed dynamite duping when exploding
- Fixed recipe book dupe glitch
- Can now place blocks with no collider inside the player (eg, torches at feet)
- Fixed crash in recipe book when viewing a listed recipe's recipe
Files
linux-x64.zip 34 MB
2 days ago
win-x64.zip 39 MB
2 days ago
Get Allumeria - Voxel Sandbox
Allumeria - Voxel Sandbox
A voxel sandbox game with adventure, exploration and combat
Status | In development |
Author | UnobtainableMelon |
Genre | Adventure |
Tags | 3D, Crafting, hytale, Minecraft, No AI, Open World, Sandbox, terraria, Voxel |
Languages | English |
Accessibility | Configurable controls |
More posts
- 0.6 - SO MUCH CONTENT3 days ago
- 0.5.2 - Linux Build Fix10 days ago
- 0.5.1 - Bugfixes11 days ago
- 0.5 - Dungeon Delving29 days ago
- 0.4 - Beginnings of Biomes50 days ago
- 0.3.2 - Chests Drop Items69 days ago
- 0.3.1 - Underwater and Fixes69 days ago
- 0.3 - Interactions, Explosions and QoL70 days ago
- 0.2.3 - Decimals and Polish85 days ago
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