0.5 - Dungeon Delving
Allumeria - Voxel Sandbox » Devlog
Warning
Saves created in versions 0.1-0.4 of Allumeria are incompatible with this version. I apologise, but that is the nature of alpha software. The save format desperately needed to be changed, and I would rather do that now, before it becomes a major problem later down the line. If I've planned this out correctly, there should not need to be any more breaking changes made. More details can be found in the technical section.
Additions
- Added wizard enemy
- Shoots purple magic bolts at you
- Added night flyer enemy
- Flies around at night
- Falls out of the air when takes damage
- Added buff/debuffs
- Poison: takes 1 health every 2 seconds
- Added /effect command to apply these buffs (syntax: /effect <effect_name> <duration_in_seconds>)
- Added a simple dungeon generator
- Generates in forest, with a structure at the surface leading down
- Added forest dungeon bricks & grate
- Added red dungeon lamp
- Added blue dungeon lamp
- Added /gendungeon command to spawn a dungeon at looking at block
- Added forest pickaxe; stronger than gold pickaxe, can mine dungeon brick
- Final room of dungeon has a treasure chest that contains the pickaxe
- Added dart traps
- 4 dungeons generate per world, and have lamps on top, so if you want to find one, wait until night, then look around
- Added "entwinement" system
- Added Entwiner item
- Use the entwiner item on a "source" like a button, then use it on a "destination" like a door.
- This entwines the objects. Now clicking the button will toggle the door.
- Added new technical tab in creative inventory that shows items that interact with this system
- Added pressure plates
- Added buttons
- Added splitter & pulsers
- Splitter passes a signal to adjacent blocks
- Pulsers act as a relay. Place them next to a splitter to route the signal somewhere
- Characters are now entirely seperate from worlds. You can now play on multiple worlds with one character.
- There is now a really simple character creation menu, this will be expanded in the future.
- Added breath
- You can hold your breath for 16 seconds underwater, any longer and you will start taking damage
Changes
- New layered cloud renderer
- Items bounce up and down slowly
- Entities can now have emission textures
- Darts now inflict poison for 6 seconds
- Saves are now stored in Documents > My Games > Allumeria
- Game settings are saved between sessions now
- Refactored loot generator to be way more advanced
- New loot from crates
- New hit particles for projectiles
Technical
- Added compression levels for chunk block palettes
- Previously block data was stored as a byte index to a palette, regardless of how many block types were in the chunk
- Now it stores blocks as: 0 bits (just air), 2 bits, 4 bits, 8 bits or 16 bits
- This makes for much less ram usage, faster saving and loading
- Compressed lighting into 16 bits instead of 32 bits
- Less ram usage, faster saving/loading
- Dont store light data for unlit chunks
- Overhauled save format
- Now uses an sqlite database to store chunk data
- This allows for random access, meaning I can save/load chunks mid game without slowdown
- Only modified chunks get saved, which means much, much faster save times
Fixes
- Items are lit properly now (they do not glow)
- Fixed light sources being able to "store" light from other sources when they are destroyed
- Fixed world names reverting to lowercase on save
- Fixed world creation menu appearing when it shouldn't
- Fixed time of day being reset on world load
Files
win-x64.zip 39 MB
23 days ago
Get Allumeria - Voxel Sandbox
Allumeria - Voxel Sandbox
A voxel sandbox game with adventure, exploration and combat
Status | In development |
Author | UnobtainableMelon |
Genre | Adventure |
Tags | 3D, Crafting, Exploration, hytale, Minecraft, No AI, Open World, Sandbox, terraria, Voxel |
Languages | English |
More posts
- 0.5.2 - Linux Build Fix4 days ago
- 0.5.1 - Bugfixes4 days ago
- 0.4 - Beginnings of Biomes43 days ago
- 0.3.2 - Chests Drop Items63 days ago
- 0.3.1 - Underwater and Fixes63 days ago
- 0.3 - Interactions, Explosions and QoL64 days ago
- 0.2.3 - Decimals and Polish79 days ago
- 0.2.2 - Crash logging83 days ago
- 0.2.1 - Quick Fix83 days ago
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