0.3 - Interactions, Explosions and QoL
Allumeria - Voxel Sandbox » Devlog
Update time! I felt like I had added enough stuff since the previous version to warrant a new release. There's not much of a consistent theme to this one, just more progress towards a finished game.
Full patch notes:
Additions
- Added a profiler, can be triggered by pressing f4
- Added ladders
- Added cobblestone
- Added flowers: rose, daffodil & dandelion
- Added throwable sticks of dynamite
- Added packed dynamite block that is triggered with a right click
- Added fences, can turn any block into a fence by shift-clicking it with a hammer
- Added a particle system
- Smoke particles
- Explosion particles
- Fire trail particles
- Added a control hints system, shows keybinds to relevant actions based on context
- Added a setting to turn this system off if you don't like it
- Added settings to control master volume, world volume and music volume
- Can go beyond 100% if you'd like it louder than the default
- Added auto scale UI toggle
- Added manual UI scaling setting
- Added armour sets for each tool tier (copper, iron, silver, gold)
- Added an equipment screen to the inventory
- Can equip armour in armour slots and "trinkets" in multipurpose slots
- Items can provde "defence" values when equipped. Damage is calculated by 'dealt damage (defence 0.5)'
- Swords now do melee damage, greater values per each tool tier
- Can drop items from the hotbar by pressing Q, drop whole stack with CTRL + Q
- Added translation keys for keybind names
Changes
- World rendering is now 4-5x faster on average
- Many more chunks are culled, & lots of small optimisations that add up
- Logs now have a top and bottom texture
- Can mine ores much faster
- Sounds played in the world now attenuate properly
- Unused data is automatically removed from blockbench model files, reducing size to 50%
- Doors can now be placed in different directions based on the player's view angle
- Can now place blocks that support it against walls (like ladders)
- Gravity is a bit less strong
- Added a 500ms pickup cooldown to items spawned in the world
- Zombies now do 5 damage instead of 1, and 20 health instead of 10
Fixes
- Fixed door uvs so the door looks normal
- Fixed being able to walk off the edge of the world
- Fixed oak logs having broken texture
- Fixed slightly clipping through blocks when walking into them at certain angles
- Fixed text alignment on buttons that are smaller than usual vertically
- Fixed "Apply" button not working in the settings menu
- Can no longer heal past maximum health
- Bandaid fix for logs rendering incorrectly when next to blocks
- Fixed clouds not moving after 0.2
- Fixed world and player not being reset when exiting to menu, causing a lot of small visual bugs
- Fixed noclip's jank, it now ignores all external forces, and uses velocity with damping for movement
- Fixed random seed button not working
- Fixed bug with crafting when there were multiple stacks of an ingredient present
Files
win-x64.zip 37 MB
18 days ago
Get Allumeria - Voxel Sandbox
Allumeria - Voxel Sandbox
A voxel sandbox game with adventure, exploration and combat
Status | In development |
Author | UnobtainableMelon |
Genre | Adventure |
Tags | 3D, Cozy, Crafting, Exploration, hytale, Minecraft, No AI, Open World, Sandbox, Voxel |
Languages | English |
More posts
- 0.3.2 - Chests Drop Items17 days ago
- 0.3.1 - Underwater and Fixes17 days ago
- 0.2.3 - Decimals and Polish33 days ago
- 0.2.2 - Crash logging37 days ago
- 0.2.1 - Quick Fix37 days ago
- 0.2 - Combat, Zombies and Trees38 days ago
- Allumeria Alpha 0.165 days ago
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