0.2 - Combat, Zombies and Trees
Allumeria - Voxel Sandbox » Devlog
Hello! Today I am releasing Allumeria 0.2!
There's a lot of cool new stuff in this update, and I would love your feedback on it!
Please join my discord to discuss the update, provide feedback or report bugs: https://discord.gg/Ddh3acCtVx
Thank you! :D
Additions
- Added zombies that can roam around and attack the player
- Zombies spawn at night within a 20 block radius of the player
- They burn up during the day
- They only spawn in areas where red light is below 7 (temporary solution)
- You can currently press the G key to spawn them anywhere if you want to mess with them
- Added an animated first person view model
- This shows your hand and a model of the tool you are holding
- Added combat system
- Dying currently sends you back to the world spawn
- Added new tool: Hammer
- The hammer lets you turn any block into a slab, and any slab into a block
- In the future this tool will allow you to shape blocks into different shapes, like stairs or fences
- Added a creative menu, accessed by pressing C in your inventory
- Added a 3D audio system, audio can now play in the world
- New sounds for these actions:
- Breaking blocks
- Picking up items
- Opening/closing doors
- Zombie idle, hurt, attack, die
- Swinging tools
- Taking damage
- There are now animations for breaking blocks, using tools and items
- Added knockback system
- Added new block model system that allows for more advanced models (leaves, stairs, doors, furniture)
- New tree system with 3 new types
- Pine trees with fancy leaves
- Birch trees, tall with fluffy leaves
- Maple trees, shorter with red leaves
Trees can now be felled by chopping their base. The entire tree will come down at once.
- Added bagels and everything bagels
- Items can now be tagged as consumable and can also restore health when consumed
- Blocks now have a more advanced collision system
- You can now swim in water
- Added doors, they open and close by right clicking. (Currently can't change the facing direction)
- Added key rebinding, can view and change controls in settings
- Added blueberries and blueberry bushes
- Can now select hotbar slots using the number keys (1,2,3,4,5,6,7,8,9,0,-,=)
- Added settings to control how many threads are used to mesh chunks, and how many chunks can be uploaded to the gpu within a frame
Changes
- Game can now load and animate models created in blockbench, this should speed up adding new entities to the game.
- Entities now support shading
- Entities can now be lit by light sources
- Modified sky, fog and cloud colours, especially around sunset
- Fog is now much thicker
- New ore textures
- Logs are now thinner
- Leaves have a new model that makes them appear fluffier
- Daylight cycle is no longer based on seconds elapsed, but ticks elapsed
- You can hold numpad 6 to speed up time (temporarily)
- Blocks now require the correct time to mine at the tool's listed speed
- Blocks can now be mined twice as fast if a tool is above a certain level
- Updated the physics system
- New chest model, water model and torch model
- Item count text now has a dark outline to increase visibility
- Inventory is now darker and transparent to increase contrast between items and the background
- Selected block highlight now conforms to the shape of the block
- Crosshair textures have been updated for better contrast
- Leaves now block less light
- Blocks that should be unobtainable are now hidden
- Can't mine blocks while holding swords or hammers (new cant_mine tag)
Fixes
- Fixed bug with collision models being incorrectly calculated, causing awkward player movement
- Fixed not being able to drink potions
- Fixed stars not rendering correctly
- Fixed being able to eat tools and items
- Fixed tooltips rendering behind menus in some cases
- Fixed noclip physics being weird vertically
- Fixed dupe glitch with right clicking in the crafting menu
Files
win-x64.zip 37 MB
4 days ago
Get Allumeria - Voxel Sandbox
Allumeria - Voxel Sandbox
A voxel sandbox game with adventure, exploration and combat
Status | In development |
Author | UnobtainableMelon |
Genre | Adventure |
Tags | 3D, Cozy, Crafting, Exploration, hytale, Minecraft, No AI, Open World, Sandbox, Voxel |
Languages | English |
More posts
- 0.2.2 - Crash logging3 days ago
- 0.2.1 - Quick Fix3 days ago
- Allumeria Alpha 0.131 days ago
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