0.9.1 - Invisible World Fix
Allumeria - Voxel Sandbox » Devlog
Fixed a really bad issue where the terrain shader broke on non-nvidia gpus. If the world is invisible or weird, download this! It will fix it :P
Files
linux-x64.zip 38 MB
11 days ago
win-x64.zip 44 MB
11 days ago
Get Allumeria - Voxel Sandbox
Allumeria - Voxel Sandbox
A voxel sandbox game with adventure, exploration and combat
Status | In development |
Author | UnobtainableMelon |
Genre | Adventure |
Tags | Exploration, Fantasy, Minecraft, No AI, Open World, Pixel Art, Sandbox, terraria, Voxel |
Languages | English |
Accessibility | Configurable controls |
More posts
- 0.9.5 - Better Language Support1 day ago
- 0.9.4 - Small Fixes8 days ago
- 0.9.3 - Projectile Fix10 days ago
- 0.9.2 - Balancing and Fixing10 days ago
- 0.9 - Snow Big Deal11 days ago
- 0.8.4 - Fixes54 days ago
- 0.8.3 - Playing Favourites56 days ago
- 0.8.2 - Single Bug Fix58 days ago
- 0.8.1 - Quick Balance & Fix60 days ago
Comments
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1 System.DllNotFoundException: Unable to load shared library 'soloud' or one of its dependencies. In order to help diagnose loading problems, consider using a tool like strace. If you're using glibc, consider setting the LD_DEBUG environment variable:
2-5 /soloud.so: cannot open shared object file: No such file or directory. Same with: libsoloud.so ; soloud ; libsoloud ; Then
6
7 at SoLoud.Wav.Wav_create()
8 at SoLoud.Wav..ctor()
9 at Allumeria.DataManagement.AssetLoading.AssetManager.LoadAssets()
10 at Allumeria.Game.OnLoad()
11 at OpenTK.Windowing.Desktop.GameWindow.Run()
12 at Allumeria.Program.Main(String[] args)